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== set_ponfire ==
[[../objects/ms.lang.CastException|ms.lang.CastException]] |- ! scope="row" | Since | 3.3.0 |- ! scope="row" | Restricted |
Sets the player on fire for the specified number of ticks. If a boolean is given for ticks, false is 0, and true is 20.
=== Vital Info ===
{| style="width: 40%;" cellspacing="1" cellpadding="1" border="1" class="wikitable"
|-
! scope="col" width="20%" |
! scope="col" width="80%" |
|-
! scope="row" | Name
| set_ponfire
|-
! scope="row" | Returns
| void
|-
! scope="row" | Usages
| [player], ticks
|-
! scope="row" | Throws
| [[../objects/com.commandhelper.PlayerOfflineException|com.commandhelper.PlayerOfflineException]][[../objects/ms.lang.CastException|ms.lang.CastException]] |- ! scope="row" | Since | 3.3.0 |- ! scope="row" | Restricted |
Yes
|-
! scope="row" | Optimizations
| None
|}
=== Usages ===
set_ponfire([player], ticks)=== Examples === Sorry, there are no examples for this function! :(
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