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== set_spawn ==
[world], x, y, z |- ! scope="row" | Throws | [[../objects/com.commandhelper.InvalidWorldException|com.commandhelper.InvalidWorldException]]
[[../objects/ms.lang.CastException|ms.lang.CastException]]
[[../objects/ms.lang.FormatException|ms.lang.FormatException]] |- ! scope="row" | Since | 3.3.1 |- ! scope="row" | Restricted |
Sets the spawn of the world. Note that in some cases a plugin may override the spawn, and this method will do nothing. In that case, you should use the plugin's commands to set the spawn.
=== Vital Info ===
{| style="width: 40%;" cellspacing="1" cellpadding="1" border="1" class="wikitable"
|-
! scope="col" width="20%" |
! scope="col" width="80%" |
|-
! scope="row" | Name
| set_spawn
|-
! scope="row" | Returns
| void
|-
! scope="row" | Usages
| locationArray [world], x, y, z |- ! scope="row" | Throws | [[../objects/com.commandhelper.InvalidWorldException|com.commandhelper.InvalidWorldException]]
[[../objects/ms.lang.CastException|ms.lang.CastException]]
[[../objects/ms.lang.FormatException|ms.lang.FormatException]] |- ! scope="row" | Since | 3.3.1 |- ! scope="row" | Restricted |
Yes
|-
! scope="row" | Optimizations
| None
|}
=== Usages ===
set_spawn(locationArray)
set_spawn([world], x, y, z)=== Examples === Sorry, there are no examples for this function! :(
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