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== unload_world ==
Unloads a world, and saves it if save is true (defaults true), and returns whether or not the operation was successful.
=== Vital Info ===
{| style="width: 40%;" cellspacing="1" cellpadding="1" border="1" class="wikitable"
|-
! scope="col" width="20%" |
! scope="col" width="80%" |
|-
! scope="row" | Name
| unload_world
|-
! scope="row" | Returns
| boolean
|-
! scope="row" | Usages
| world, [save]
|-
! scope="row" | Throws
| [[../objects/com.commandhelper.InvalidWorldException|com.commandhelper.InvalidWorldException]]
|-
! scope="row" | Since
| 3.3.1
|-
! scope="row" | Restricted
| Yes
|-
! scope="row" | Optimizations
| None
|}
=== Usages ===
unload_world(world, [save])=== Examples === Sorry, there are no examples for this function! :(
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