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== get_cmd ==
Gets the command (as a string) that ended up triggering this script, exactly how it was entered by the player. This could be null, if for instance it is called from within an event.
=== Vital Info ===
{| style="width: 40%;" cellspacing="1" cellpadding="1" border="1" class="wikitable"
|-
! scope="col" width="20%" |
! scope="col" width="80%" |
|-
! scope="row" | Name
| get_cmd
|-
! scope="row" | Returns
| string
|-
! scope="row" | Usages
|
|-
! scope="row" | Throws
|
|-
! scope="row" | Since
| 3.3.0
|-
! scope="row" | Restricted
| No
|-
! scope="row" | Optimizations
| None
|}
=== Usages ===
get_cmd()=== Examples === Sorry, there are no examples for this function! :(
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