You are viewing an older version of the site. Click here to view
the latest version of this page. (This may be a dead link, if so, try the root page of the docs
here.)
== get_gamerule ==
[[../objects/ms.lang.FormatException|ms.lang.FormatException]] |- ! scope="row" | Since | 3.3.1 |- ! scope="row" | Restricted |
Returns an associative array containing the values of all existing gamerules for the given world. If the gameRule parameter is specified, the function only returns that one value instead of an array.
=== Vital Info ===
{| style="width: 40%;" cellspacing="1" cellpadding="1" border="1" class="wikitable"
|-
! scope="col" width="20%" |
! scope="col" width="80%" |
|-
! scope="row" | Name
| get_gamerule
|-
! scope="row" | Returns
| mixed
|-
! scope="row" | Usages
| world, [gameRule]
|-
! scope="row" | Throws
| [[../objects/com.commandhelper.InvalidWorldException|com.commandhelper.InvalidWorldException]][[../objects/ms.lang.FormatException|ms.lang.FormatException]] |- ! scope="row" | Since | 3.3.1 |- ! scope="row" | Restricted |
Yes
|-
! scope="row" | Optimizations
| None
|}The gameRule can be allowFireTicksAwayFromPlayer, announceAdvancements, blockExplosionDropDecay, commandBlockOutput, commandModificationBlockLimit, disableElytraMovementCheck, disablePlayerMovementCheck, disableRaids, doDaylightCycle, doEntityDrops, doFireTick, doImmediateRespawn, doInsomnia, doLimitedCrafting, doMobLoot, doMobSpawning, doPatrolSpawning, doTileDrops, doTraderSpawning, doVinesSpread, doWardenSpawning, doWeatherCycle, drowningDamage, enderPearlsVanishOnDeath, fallDamage, fireDamage, forgiveDeadPlayers, freezeDamage, globalSoundEvents, keepInventory, lavaSourceConversion, locatorBar, logAdminCommands, maxCommandChainLength, maxCommandForkCount, maxEntityCramming, minecartMaxSpeed, mobExplosionDropDecay, mobGriefing, naturalRegeneration, playersNetherPortalCreativeDelay, playersNetherPortalDefaultDelay, playersSleepingPercentage, projectilesCanBreakBlocks, randomTickSpeed, reducedDebugInfo, sendCommandFeedback, showDeathMessages, snowAccumulationHeight, spawnChunkRadius, spawnRadius, spectatorsGenerateChunks, tntExplodes, tntExplosionDropDecay, universalAnger, or waterSourceConversion.
=== Usages ===
get_gamerule(world, [gameRule])=== Examples === Sorry, there are no examples for this function! :(
Find a bug in this page? Edit this page yourself, then submit a pull request. (Note this page is automatically generated from the documentation in the source code.)